Beta — Ambar is under active testing. Realms and game data may be wiped without notice once beta testing ends.

16 worlds, one game

Choose your Ambar

In the beginning five Elementals — Earth, Air, Fire, Water, Spirit — each forged a race and gave it a continent, then returned to wage the War of the Elementals. Every theme is built on that spine: one committed world per Elemental, the court as the game shipped it, a set of variations, and two period pieces. Pick one and the whole game re-skins — palette, type, and the motion that runs behind the panels as the tick advances.

All motion respects prefers-reduced-motion. Your choice is saved to this device, and to your account when you're signed in.

The Court

Gilded Reach

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

The court as the game shipped it — black stone, old gold, candle-warm.

Motion — Embers of gold light rise slowly through the page.

Obsidian Court

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

The same court, stripped to obsidian and cold platinum. Nothing decorative survives.

Motion — A single faint sheen travels across each panel edge on the tick.

Vellum

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

The dispatch as it arrives by hand: aged paper, iron-gall ink, a wax seal.

Motion — Ink settles into the fibres of the page when content changes.

The Five Elementals

Emberfall

fire
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Fire, and the Phlanixians it forged on Deral. Charcoal, forge-orange, a crimson core.

Motion — Sparks lift off the base of the page; headings hold a low heat-shimmer.

Tidewrought

water
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Water, and the Ashwins of Chyrla. Deep hull-blue, caustic aqua, a pearl edge.

Motion — Caustic light drifts across the ground like sun through shallow water.

Stormreach

air
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Air, and the Mersans of Matera. Slate, storm-cyan, and driven white.

Motion — Thin wind streaks race across the page; the parallax runs fast and shallow.

Deeproot

earth
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Earth, and the Cordelons of Cavania. Wet loam, deep moss, lamp amber.

Motion — Dust hangs in the light and drifts down; the page settles heavily on the tick.

Hollowlight

spirit
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Spirit, and the Slythes of Quisa. Near-black violet, ghost lilac, bone white.

Motion — Wisps drift upward and fade; panels phase very slightly in and out of register.

Variations

Bloodmoon

fire
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Emberfall under an eclipse. The orange is gone; only the red and the dark remain.

Motion — A slow red vignette breathes at the edges of the screen.

Frostmark

water
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Tidewrought after a hard freeze. Ice blue on white-grey, crystal at every border.

Motion — Frost creeps in from panel corners and holds; the drift slows to almost nothing.

Verdant Age

earth
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Deeproot in the 10,000 peaceful years — before the Elementals returned. Spring light.

Motion — Pollen and leaf-light drift gently across a warm, open field.

Astral Tide

spirit
4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Hollowlight taken out past the continents into open sky. Cosmic indigo, a field of stars.

Motion — A nebula turns slowly behind the page; stars parallax against it.

Period Pieces

Darklights 1999

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

The original as it rendered on a CRT: tiled stone, bevelled table borders, web-safe ink.

Motion — None. A 1999 CGI page did not move. One tiny sparkle GIF, and only on the crest.

Operator Terminal

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

The tick from the other side of the glass. Phosphor on black, monospace, scanlines.

Motion — The scanline rolls; the cursor blinks; new lines type in a character at a time.

Utility

Lightweight

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

Everything stripped for speed: system fonts, no web fonts, no motion, no 3D, flat ink on paper.

Motion — None, by design. No ambient layers, no reveals, no counters, no diorama — the fastest page Ambar can serve.

Lightweight Dark

4,120
Karats
Fire · Water
Earth · Air · Spirit
Send army +180 grain −12 peons

The same fast page after dark: system fonts, no web fonts, no motion, no 3D — flat gold on slate.

Motion — None, by design. Identical to Lightweight in every way but the palette.